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  • Adventure Education : An Introduction
    Adventure Education : An Introduction

    Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing.Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery.Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education.The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners.This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes.With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.

    Price: 49.99 £ | Shipping*: 0.00 £
  • Super Scratch Programming Adventure (scratch 3)
    Super Scratch Programming Adventure (scratch 3)

    Readers create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon.Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.In addition to specific programming instructions, the book includes comics that draw young learners into the book.Readers learn to code as they work through the comics which make programming concepts like variables, flow control, and subroutines effortless to absorb.Created together with Mitch Resnick, the creator of Scratch.

    Price: 17.99 £ | Shipping*: 3.99 £
  • Adventure Education : Theory and Applications
    Adventure Education : Theory and Applications

    Adventure Education: Theory and Applications allows students to-get a broad view of adventure education and programming;-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -use key concepts, student activities, and Web-based research to enhance the learning process;-employ real-world examples to explore strategies for adventure education in a variety of settings; and-learn core skills for effective facilitation and leadership preparation in adventure programming. With Adventure Education: Theory and Applications, adventure education enters the educational mainstream.This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field. Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming.Together, they present the foundational theories and applications of adventure education.In doing so, they-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;-cover the core skills for effective facilitation and leadership preparation; -include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and-recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings.Part I presents the history of adventure education as well as the numerous theories and philosophies that have informed its development.It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings.It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure. Part II outlines the technical and pedagogical skills needed for facilitating adventure experiences.Part III describes each adventure component, explaining how they work in the educational process.It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits.Some sample activities and many additional resources are provided.The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings. For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applications will serve them well in their future workplaces.For students who do go into adventure education, this text is their guide for finding their own paths in the field.

    Price: 42.00 £ | Shipping*: 0.00 £
  • First Steps in Coding: What's Branching? : A birthday adventure!
    First Steps in Coding: What's Branching? : A birthday adventure!

    Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What's Branching? ... a birthday adventure! is an exciting story that leads children through the idea of branching in everyday life, and the super-important concept of debugging errors in their code.Jet and Pixel, the super-powered robots who star in this story, learn these fundamentals of coding as they bake a cake and prepare for a super-fun birthday party!In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures.Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    Price: 12.99 £ | Shipping*: 3.99 £
  • Which adventure?

    The adventure of life itself. Life is full of unexpected twists and turns, challenges and opportunities, and it is up to each individual to navigate through this adventure in their own unique way. Embracing the unknown, taking risks, and learning from experiences all contribute to the excitement and growth that come with this grand adventure called life.

  • Which DSA5 adventure gives the most adventure points?

    The adventure "Das Geheimnis des Drachenritters" (The Secret of the Dragon Knight) from the DSA5 core rulebook gives the most adventure points, with a total of 2000 AP available. This adventure is designed for experienced heroes and offers a challenging and rewarding experience for players. It involves a complex mystery and dangerous adversaries, making it a high-stakes and high-reward adventure in the world of The Dark Eye.

  • Is learning programming and software development very challenging?

    Learning programming and software development can be challenging for some people, as it requires logical thinking, problem-solving skills, and attention to detail. However, with dedication, practice, and the right resources, it is definitely achievable. Breaking down complex concepts into smaller, more manageable parts and seeking help from online tutorials, courses, and communities can make the learning process easier and more enjoyable. Ultimately, the level of challenge will vary depending on the individual's background, experience, and learning style.

  • Which programming languages are used in software development?

    There are many programming languages used in software development, including popular languages such as Java, Python, C++, JavaScript, and Ruby. Each language has its own strengths and is used for different purposes in software development. For example, Java is commonly used for building enterprise-level applications, while Python is known for its simplicity and versatility. C++ is often used for system software and game development, while JavaScript is essential for web development. Overall, the choice of programming language depends on the specific requirements of the software being developed.

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  • First Steps in Coding: What's Branching? : A birthday adventure!
    First Steps in Coding: What's Branching? : A birthday adventure!

    Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged!What's Branching? ... a birthday adventure! is an exciting story that leads children through the idea of branching in everyday life, and the super-important concept of debugging errors in their code.Jet and Pixel, the super-powered robots who star in this story, learn these fundamentals of coding as they bake a cake and prepare for a super-fun birthday party!In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures.Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include:What's an Algorithm? ... a splash park adventure!What's Branching? ... a birthday adventure!What's Decomposition? ... a rock-and-roll adventure!What's a Loop? ... a tree house adventure!What's Sequencing? ... a school-day adventure!What's a Variable? ... a story-time adventure!

    Price: 8.99 £ | Shipping*: 3.99 £
  • Effective Software Development for the Enterprise : Beyond Domain Driven Design, Software Architecture, and Extreme Programming
    Effective Software Development for the Enterprise : Beyond Domain Driven Design, Software Architecture, and Extreme Programming

    It’s a jungle out there. Delivering software solutions with predictable costs, time, scope, and quality has become more complicated than ever.Developers need to account for multiple moving targets, including often avoided but always relevant factors such as culture, people, and leadership.To effectively deal with these challenges, it’s necessary to rethink the entire delivery chain of modern software development.This book addresses all these topics, putting everything in perspective, from the potential awkwardness created by cultural differences to connecting code with business outcomes to make delivering quality solutions possible.As a software engineer who strives to be his best and challenge the status quo when building IT systems, author Tengiz Tutisani always wanted a book that would cover all of these elements from a developer’s perspective — so he wrote one.Effective Software Development for the Enterprise builds on advanced disciplines, methodologies, and techniques derived from domain-driven design, software architecture, and extreme programming.Its objective is to aid modern software engineers and solution architects in building and delivering high-quality solutions for an enterprise while meeting ambitious criteria:Meet users' expectationsDeliver solutions on time with no defectsCreate products that can scale-out horizontallySolutions should not require a dedicated production support teamAccelerate development paceDouble ROI per developer, team, and softwareYou will learn how to achieve these objectives in any engineering environment by developing solid strategies based on the industry's well-known, recognized, and proven patterns and principles.After reading this book, you will be ready to effectively deal with any and all challenges posed by today’s hyper-competitive, globally-diverse, fast-moving enterprise environment. Who This Book Is ForProfessional software engineers and solution architects, as well as those aspiring to become one.Additionally, software engineering leaders will benefit from reading it, as it will help them maximize their impact via successful software project deliveries.

    Price: 54.99 £ | Shipping*: 0.00 £
  • The Teacher’s Guide to Scratch – Beginner : Professional Development for Coding Education
    The Teacher’s Guide to Scratch – Beginner : Professional Development for Coding Education

    The Teacher’s Guide to Scratch – Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K–12 classrooms.The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science.This book illustrates the benefits and fundamental building blocks of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips.Geared toward the fledgling user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students.Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school.Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.

    Price: 26.99 £ | Shipping*: 3.99 £
  • Outdoor Adventure Education : Foundations, Theory, and Research
    Outdoor Adventure Education : Foundations, Theory, and Research

    Outdoor Adventure Education: Foundations, Theory, and Research steeps students in the theories, concepts, and developments of outdoor adventure education, preparing them for careers in this burgeoning field. This text is based on author Alan W. Ewert’s pioneering book Outdoor Adventure Pursuits: Foundations, Models, and Theories.Ewert and Sibthorp, both experienced practitioners, researchers, and educators, explore the outdoor adventure field today in relation to the changes that have occurred since Ewert’s first book.The authors present a comprehensive text on outdoor and adventure foundations, theories, and research that will provide the basis for the next generation of professionals.Outdoor Adventure Education offers a comprehensive view of the expanding discipline of outdoor adventure education in its various settings.In addition to its foundational, theoretical, and conceptual insights, this text presents the following: • Why This Chapter Is Important introductions that present snapshots of ideas and concepts and how they apply to future professionals • Chapter discussion and research questions to expand knowledge and research skills to support the learning gained through the book • Sidebars from well-known international researchers who present their views on the chapter topics The book is presented in three parts.Part I explores foundational issues of outdoor adventure education, offering an overview of the field and examining both historical developments and current practices.Part II investigates theoretical constructs and extant theories, emphasizing how they inform the professional’s view of program evidence, design, and implementation.In part III, the authors delve into research and evidence-based practices in the field and look at evolving trends and issues as outdoor adventure education continues to grow.Outdoor Adventure Education uses evidence, design, and implementation as its underlying themes.It shows students and professionals how to apply theories and research in constructing frameworks for outdoor adventure education experiences and how to evaluate those experiences.As such, it is an indispensable resource that prepares students and professionals alike for success in their careers in outdoor adventure education.

    Price: 48.00 £ | Shipping*: 0.00 £
  • What is the difference between software development and programming?

    Software development is a broader term that encompasses the entire process of creating software, including planning, designing, testing, and maintaining software applications. Programming, on the other hand, refers specifically to the act of writing code to instruct a computer to perform certain tasks. While programming is a key component of software development, software development involves a more comprehensive approach that includes various stages beyond just writing code.

  • What are adventure songs?

    Adventure songs are a genre of music that often feature lyrics and themes related to exploration, discovery, and the thrill of embarking on new experiences. These songs typically have an upbeat and energetic sound, with driving rhythms and catchy melodies that evoke a sense of excitement and wanderlust. Adventure songs can cover a wide range of topics, from traveling to far-off lands to overcoming obstacles and embracing the unknown. Overall, they aim to inspire a sense of adventure and encourage listeners to embrace the spirit of exploration.

  • What professions involve adventure?

    Professions that involve adventure include wildlife photographers, travel bloggers, and expedition leaders. These individuals often travel to remote and exotic locations, encounter unpredictable situations, and immerse themselves in different cultures. Their work requires them to be adaptable, resourceful, and willing to take risks in order to capture unique experiences and stories.

  • Is this an adventure?

    Yes, this is an adventure. An adventure is defined as an exciting or unusual experience, and the journey or experience being described fits this definition. It involves new and unexpected challenges, opportunities for growth and learning, and a sense of exploration and discovery. Therefore, it can be considered an adventure.

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