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  • PLC Hardware and Programming
    PLC Hardware and Programming


    Price: 23.95 £ | Shipping*: 3.99 £
  • The Architecture of Computer Hardware, Systems Software, and Networking : An Information Technology Approach
    The Architecture of Computer Hardware, Systems Software, and Networking : An Information Technology Approach

    The Architecture of Computer Hardware, Systems Software and Networking is designed help students majoring in information technology (IT) and information systems (IS) understand the structure and operation of computers and computer-based devices.Requiring only basic computer skills, this accessible textbook introduces the basic principles of system architecture and explores current technological practices and trends using clear, easy-to-understand language.Throughout the text, numerous relatable examples, subject-specific illustrations, and in-depth case studies reinforce key learning points and show students how important concepts are applied in the real world. This fully-updated sixth edition features a wealth of new and revised content that reflects today’s technological landscape. Organized into five parts, the book first explains the role of the computer in information systems and provides an overview of its components.Subsequent sections discuss the representation of data in the computer, hardware architecture and operational concepts, the basics of computer networking, system software and operating systems, and various interconnected systems and components.Students are introduced to the material using ideas already familiar to them, allowing them to gradually build upon what they have learned without being overwhelmed and develop a deeper knowledge of computer architecture.

    Price: 125.95 £ | Shipping*: 0.00 £
  • Essentials of Arduino™ Boards Programming : Step-by-Step Guide to Master Arduino Boards Hardware and Software
    Essentials of Arduino™ Boards Programming : Step-by-Step Guide to Master Arduino Boards Hardware and Software

    Learn to use the Arduino boards to do big jobs in a simple way.This book is full of real-world examples for Arduino enthusiasts of all experience levels. All of the examples in this book use Arduino UNO, which is an excellent option for educational purposes.You'll start with an introduction to Arduino and see firsthand how its free multi-platform integrated development environment (IDE) makes coding easier.In many cases, you can edit the given codes to solve your own problems. ?Arduino boards use a variety of microcontrollers and each board is suitable for a specific application.The Arduino IDE is also preloaded with a broad library of codes that you can modify and practice with.So instead of coding from scratch you can adjust the codes for similar projects.More experienced users will save time by simply copying nuggets of code from the various libraries. You'll also learn about digital input/output (I/O), analog-to-digital and digital-to-analog converters, LCDs and EEPROM.The book then moves on to serial communication, mathematical functions, and pulse width modulation (PWM), all important features when encoding in telecommunications.Finally, you'll see how to control different types of motors, review interrupts, internal comparators, and timers, and read different sensors with Arduino. What You Will LearnTurn on/off a device using a relayGenerate analog/digital outputRead an analog/digital inputControl motors with a parallel virtual machine (PVM) and serial communicationDisplay text with LCDsRead sensors with Arduino and use the interruptsWrite more efficient codes with interrupts and timersWho This Book Is ForEngineering (electrical/computer/biomedical/robotic/mechatronics/aerospace) and science (math/physic/chemistry) students, makers, and hobbyists.Being familiar with a programming language (especially C) is an advantage, however, it is not necessary.

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  • Code : The Hidden Language of Computer Hardware and Software
    Code : The Hidden Language of Computer Hardware and Software

    The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation.It was the first book about programming that spoke to me.It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System.Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming.Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances.Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating?For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing.Cleverly illustrated and easy to understand, this is the book that cracks the mystery.You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats.Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock!Chapter 21: The Arithmetic Logic UnitChapter 22: Registers and BussesChapter 23: CPU Control SignalsChapter 24: Jumps, Loops, and CallsChapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

    Price: 28.99 £ | Shipping*: 0.00 £
  • What is the difference between hardware programming and software programming?

    Hardware programming involves writing code that directly controls the physical components of a computer or electronic device, such as microcontrollers, sensors, and actuators. This type of programming requires a deep understanding of the underlying hardware architecture and often involves working with low-level languages like assembly or C. On the other hand, software programming involves writing code that runs on a computer's operating system and interacts with hardware through high-level programming languages like Python, Java, or C++. Software programming focuses on creating applications, games, and other software that users interact with, while hardware programming focuses on controlling the behavior of physical devices.

  • What do you call someone who is knowledgeable about technology, programming, software, and hardware?

    Someone who is knowledgeable about technology, programming, software, and hardware is often referred to as a "technologist" or a "tech expert." They may also be called a "computer scientist," "software engineer," "IT professional," or simply a "tech-savvy individual." These individuals typically have a deep understanding of how technology works and are skilled in various aspects of computer systems and software development.

  • Software or hardware?

    When deciding between software and hardware, it ultimately depends on the specific needs and goals of the user. Software provides flexibility, scalability, and ease of updates, making it ideal for tasks that require frequent changes or updates. On the other hand, hardware offers reliability, security, and performance for tasks that require high processing power or data storage. It is important to carefully evaluate the requirements of the project or task at hand to determine whether software or hardware is the best solution.

  • 'Software or hardware?'

    The choice between software and hardware depends on the specific needs and goals of the user. Software provides flexibility and can be easily updated or customized, while hardware offers physical components that may be more reliable and provide better performance for certain tasks. Ultimately, the decision between software and hardware should be based on the specific requirements of the user and the intended use of the technology.

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  • Effective Software Development for the Enterprise : Beyond Domain Driven Design, Software Architecture, and Extreme Programming
    Effective Software Development for the Enterprise : Beyond Domain Driven Design, Software Architecture, and Extreme Programming

    It’s a jungle out there. Delivering software solutions with predictable costs, time, scope, and quality has become more complicated than ever.Developers need to account for multiple moving targets, including often avoided but always relevant factors such as culture, people, and leadership.To effectively deal with these challenges, it’s necessary to rethink the entire delivery chain of modern software development.This book addresses all these topics, putting everything in perspective, from the potential awkwardness created by cultural differences to connecting code with business outcomes to make delivering quality solutions possible.As a software engineer who strives to be his best and challenge the status quo when building IT systems, author Tengiz Tutisani always wanted a book that would cover all of these elements from a developer’s perspective — so he wrote one.Effective Software Development for the Enterprise builds on advanced disciplines, methodologies, and techniques derived from domain-driven design, software architecture, and extreme programming.Its objective is to aid modern software engineers and solution architects in building and delivering high-quality solutions for an enterprise while meeting ambitious criteria:Meet users' expectationsDeliver solutions on time with no defectsCreate products that can scale-out horizontallySolutions should not require a dedicated production support teamAccelerate development paceDouble ROI per developer, team, and softwareYou will learn how to achieve these objectives in any engineering environment by developing solid strategies based on the industry's well-known, recognized, and proven patterns and principles.After reading this book, you will be ready to effectively deal with any and all challenges posed by today’s hyper-competitive, globally-diverse, fast-moving enterprise environment. Who This Book Is ForProfessional software engineers and solution architects, as well as those aspiring to become one.Additionally, software engineering leaders will benefit from reading it, as it will help them maximize their impact via successful software project deliveries.

    Price: 54.99 £ | Shipping*: 0.00 £
  • The Teacher’s Guide to Scratch – Beginner : Professional Development for Coding Education
    The Teacher’s Guide to Scratch – Beginner : Professional Development for Coding Education

    The Teacher’s Guide to Scratch – Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K–12 classrooms.The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science.This book illustrates the benefits and fundamental building blocks of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips.Geared toward the fledgling user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students.Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school.Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.

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  • Hardware, Software, Heartware : Digital Twinning for More Sustainable Built Environments
    Hardware, Software, Heartware : Digital Twinning for More Sustainable Built Environments

    This richly illustrated book examines the full potential of Digital Twins (DTs) as a means of creating more sustainable urban habitats.It reveals how, in this digitally-enabled age, DTs are increasingly being adopted by cities as a tool for urban governance, with the hope of increasing operational efficiencies and enhancing citizens’ lives. While the study and implementation of DTs has been critically explored as virtual, dynamic 3D replicas of physical entities across different disciplines and industries, this book establishes a strategy that recognises the need for the ‘software’ behind virtual DT platforms to not only represent the ‘hardware’ of our physical cities but also to reflect the ‘heartware’ of socio-economic and cultural practices.Knowledge gaps and challenges in existing DTs are identified and insights into rethinking their purpose are provided to propose a new DT paradigm model for city-wide application.With multiple case studies illustrating the different concepts of DTs being applied in cities from Europe, North America, The Middle East, Asia and Oceania, the book highlights the reasons why and how DTs can play an integral role in the sustainability of our urban habitats. Beautifully designed and illustrated in full colour throughout, this book combines academic theory with practical application and will be a useful reference for professionals, students, academics and policymakers, working in the fields of smart cities, sustainable urbanism, and the digitisation, digitalisation and digital transformation of the built environment industry.

    Price: 32.99 £ | Shipping*: 0.00 £
  • Computer Organization and Design ARM Edition : The Hardware Software Interface
    Computer Organization and Design ARM Edition : The Hardware Software Interface

    The new ARM Edition of Computer Organization and Design features a subset of the ARMv8-A architecture, which is used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies, and I/O. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud.Updated content featuring tablet computers, Cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures is included. An online companion Web site provides links to a free version of the DS-5 Community Edition (a free professional quality tool chain developed by ARM), as well as additional advanced content for further study, appendices, glossary, references, and recommended reading.

    Price: 74.99 £ | Shipping*: 0.00 £
  • Why do you need software for hardware-level programming?

    Software is needed for hardware-level programming because it provides a way to communicate with and control the physical components of a computer system. Hardware-level programming involves writing code that directly interacts with the hardware, such as configuring registers, setting up interrupts, and managing memory. Without software, it would be impossible to manipulate the hardware at such a low level and create efficient and optimized programs that fully utilize the capabilities of the hardware. Additionally, software provides a layer of abstraction that simplifies the complexity of hardware interactions, making it easier for programmers to work with the underlying hardware components.

  • Which hardware is suitable for programming?

    For programming, a suitable hardware would be a computer with a fast processor, ample RAM, and a good amount of storage space. A laptop or desktop with a multi-core processor, such as an Intel Core i5 or i7, would be ideal for handling the demands of programming. Additionally, having at least 8GB of RAM and a solid-state drive (SSD) for faster data access and program loading would be beneficial. A good graphics card is not necessary for programming unless you are also doing graphic-intensive tasks such as game development or 3D modeling.

  • "Is my hardware sufficient for programming?"

    The sufficiency of your hardware for programming depends on the specific requirements of the programming tasks you want to perform. Generally, a modern computer with a decent amount of RAM (8GB or more) and a fast processor (i5 or higher) should be sufficient for most programming tasks. However, if you are working on more resource-intensive projects such as game development or machine learning, you may need more powerful hardware. It's also important to consider the specific software and tools you will be using, as some may have higher hardware requirements.

  • Is the software or hardware broken?

    To determine if the software or hardware is broken, you can try troubleshooting steps such as restarting the device, checking for software updates, or running diagnostic tests. If the issue persists after trying these steps, it is likely that either the software or hardware is broken. You may need to consult with technical support or a professional to further diagnose and fix the problem.

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